![]() ![]() However, Atlus has designed the game so that the story can be told in two ways. Unfortunately, I couldn’t finish the Possible History, however I am sure that doing so leads to a new ending in the Original History. The character development is expanded on with items obtained in the Possible History triggering new events at certain times in the Main History. She has you enter variations in history based on the original history (the DS timelines) to recover Artefacts. The “possible history” has you meet Nemesia, a historian also seeking to stop the desertification. Perfect Chronology adds a third timeline compared to the original two in the DS release. We can always rely on good ol’ Thunder to kill a robot chicken. ![]() ![]() Items you cannot acquire in one timeline can be easily obtained in another. Characters that die in one timeline are alive in another and vice versa. Due to there being two timelines in the main world, depth is added to the story. Furthermore, there are plenty of emotional tear-jerking scenes that aid immersion the farther in the game you go. Radiant Historia tells a very touching story that calls back to traditional RPGs. The plot starts slow but begins to expand significantly the further in the game you go. The wider story arc is that the nations of Alistel and Granorg are at war and you must play your role as well as finding a way to stop the desertification of the continent where Radiant Historia is set. The White Chronicle is a magical book that allows Stocke to travel back to significant moments in recent history as well as an alternate history in order to progress through both timelines as you seek to put an end to your current situation. You play as Stocke, the rightful holder of the White Chronicle. Radiant Historia: Perfect Chronology is at its heart a time travel story. It released in Japan and North America exclusively for the DS. The boxart for the original Radiant Historia. ![]()
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